Wow!

Sep. 27th, 2007 12:08 pm
patgund: Knotwork (Sam and Max - do not give weapons to the)
[personal profile] patgund
I could SO get into a game like this one!

http://dresdencodak.com/cartoons/dc_031.htm

Date: 2007-09-27 07:21 pm (UTC)
From: [identity profile] firedrake-mor.livejournal.com
um . . . whoah, d00d! That's some serious philosophizing going on there! Perhaps my +3 hammer of deconstructionist minimalist zen will save the day!

Date: 2007-09-27 11:42 pm (UTC)
From: [identity profile] dragon-feather.livejournal.com
Read everything that came after it, and have to say that it almost scares me how easilly I followed it all. Most of my friends in AZ would have been totally lost with the time travel aspects. Most of which, I myself had already theorized. They did figure out an easy way to jump between timelines though, that I had figured possible, just hadn't figured out how. Clever. Brainy as well. It does rely on the theory that wormholes are actually time traveling portals, which I exceedingly doubt (Welcome to the world of being crushed), but what the hell. The theory is still sound that if you find some way to go to the past, send back a time machine already on and locked on to your time, then it'll effectively be a portal between lines.

I think to hard on some things. But its fun none the less.

Love the sense of humor. the line of "Kim, this is entirely supervillain level stuff"

"Why did you think I started that stupid store" was perfect.
It is now added to my favorites, and look forward to the next page when its posted. ::Smiles:: As usual, you found something exceedlingly fun on the net to get me addicted too.

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